Game development is notorious for projects that expand endlessly and never ship. How do you maintain scope discipline while still creating something worthwhile? Discuss project management strategies, how you decide what features are essential versus nice-to-have, and the emotional challenge of cutting content you love. Share your experiences with finished versus abandoned projects and what made the difference.
Game development is notorious for projects that expand endlessly and never ship. How do you maintain scope discipline while still creating something worthwhile? Discuss project management strategies, how you decide what features are essential versus nice-to-have, and the emotional challenge of cutting content you love. Share your experiences with finished versus abandoned projects and what made the difference.