Everything posted by JoshB
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Finding Your Authentic Voice in a Sea of Content
How did you develop your unique style or perspective? Share the journey of artistic self-discovery and how it's evolved over time.
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The future of social media: Are we heading for more fragmentation or consolidation?
With changing user preferences and emerging platforms, the social media landscape continues to evolve. Have you joined any new social platforms recently or abandoned longstanding ones? What features would your ideal social platform include? Do you think we'll see more niche communities or fewer, larger platforms in the future?
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Creator burnout is real: What's your strategy for maintaining consistency without losing your sanity?
Content creation can be mentally and physically exhausting. Share your techniques for avoiding burnout, maintaining work-life balance, and keeping creativity flowing. Do you batch content? Take planned breaks? Have backup content ready?
- Steam Deck vs. Switch vs. Mobile: What's your preferred platform for indie gaming on the go?
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🎮 Call of Cthulhu Review: When Lovecraftian Horror Meets Detective Noir - Worth Your $20?
Just finished diving deep into Call of Cthulhu, and wow... this Lovecraftian psychological horror has been living rent-free in my head since I started playing. For those unfamiliar, you play as Edward Pierce, a down-on-his-luck private investigator who gets pulled into a supernatural mystery on the ominous Darkwater Island. What caught my attention: • The atmosphere is absolutely nailed - Using Unreal Engine 4, the environmental storytelling in that mansion is *chef's kiss* • Deep skill system that actually matters - Your choices in Spot Hidden, Psychology, Strength, and Eloquence genuinely change what you discover • Smart audio design - Instead of constant background music, they use strategic silence and ambient sounds to build tension • Investigation mechanics feel meaningful, not just "click everything that glows" Here's what's interesting though: The game deliberately avoids cheap jump scares and relies purely on psychological tension and atmosphere. Some might find the pacing too slow, while others (like me) appreciate the methodical approach to unraveling the mystery. Discussion starters: 🤔 Do you prefer horror games that rely on atmosphere over jump scares? What makes psychological horror more effective for you? 🎯 How important are meaningful skill systems in narrative-driven games? Does having different investigation paths based on character builds add enough replay value? 💰 At $20 regular price (currently 80% off), what's your threshold for indie horror experiences? Quality vs. price point - where do you draw the line? 🎭 Lovecraftian horror in gaming - Which games have done cosmic horror right, and which ones missed the mark completely? Drop your thoughts below! Have you played Call of Cthulhu? Planning to pick it up during the sale? Or maybe you've got other hidden gem horror recommendations that nail atmosphere over cheap thrills? Looking forward to hearing your experiences! 👻
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Gaming nostalgia: What's a game mechanic from the past that modern games should bring back?
From manual save points to physical instruction booklets, gaming has evolved dramatically. What elements from gaming's past do you miss? Split-screen multiplayer? Cheat codes? Games that didn't require day-one patches? Let's discuss what made old-school gaming special.
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What's the most underrated indie game you've discovered recently?
Share your hidden gems! Whether it's a pixel art platformer, a narrative adventure, or an innovative puzzle game, tell us about an indie title that deserves more recognition. What made it special? How did you discover it? Include screenshots or gameplay clips if you have them!
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Post-Summer Game Fest reality check: Which announcements actually lived up to the hype?
Now that the dust has settled from the latest gaming showcases, which reveals and trailers are you still excited about? What disappointed you? Did any indie games steal the show from the AAA presentations? I think for me there was the game Out of Words, which is a two person style game similar to It Takes Two. I really liked the hand crafted look to the characters and the overall world.
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Good Morning
How do you do and welcome on in to our new home on the internet. I'm Josh and I've been a live streamer/content creator for close to 10 years now. From starting out my simple beginnings streaming on Twitch before exploring the alternatives of the day. I enjoy finding these new places that are either just starting out or, have been around for a bit. It's the excitement of seeing what these platforms are trying to accomplish in being different than the status quo. Where by simply trying to copy Twitch, isn't what creatives are looking for. They're looking for something that is similar but is offering a newer, fresh approach to the creative and viewer experience. One thing I've been learning more about not only with myself but, my content is that I find enjoyment of education of these platforms, software, and resources to others. Finding out how something works and presenting to others to the best of my abilities is fulfilling. The simple fact of if I can share what I've found with one other person is well worth it. I hope that within this forum and throughout the Indie Creator Hub and 2TonWaffle Community, you too can find something new and share your experiences with others.
- If You Could Design a Game With No Constraints, What Would It Be?