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1stop

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Everything posted by 1stop

  1. YouTube is my default streaming service, because it has a huge viewership and better creator options. However, the live streaming features and community interaction of Twitch is also enjoyable too.
  2. I believe that GIMP and DaVinci Resolve are open-source software for creators on a budget but paid software like Adobe Creative Cloud might have better functionality and additional support for professional creators.
  3. For me, the keys to remaining motivated and inspired is being curious, taking calculated risks, and joining a supportive community. That way, you’ll surround yourself with creative people and be inspired by creativity. Being curious also makes me focused and motivated to continue exploring no matter the situation.
  4. There are different ways to monetize your content in order to create diversity of income streams. Sponsorship, affiliate marketing, AdSense are just a few opportunities to make money out of your passion. You just need to be flexible and concentrate on the development of quality content. That way, you will create a loyal audience and revenue channels.
  5. A new indie game must work on innovative mechanics for the game, develop a community around it and be open to criticism. Marketing and networking are equally important to make the game known to players. To also become successful as a new indie game developer, you must know how to take calculated risks and be flexible because this is how you can achieve your goals and navigate the challenges in the world of game development.
  6. Having a good social media management strategy is very important. For me, I develop a content calendar, interact with my followers, and monitor my stats. This has helped me to establish a good online presence and find people with whom I share common views with. The trick here is consistency so I aim at posting everyday and respond to comments very quickly.
  7. The most exciting emerging trend is Augmented reality (AR). AR gives the developers the power to create immersive experiences by combining the real and digital worlds. No doubt that AR is also introducing new opportunities in the digital space.
  8. Marketing and building community seems to be the major issues of an indie dev in my opinion. If the Devs can take care of these two things, they will achieve great success.
  9. I’m currently spending too much on subscription. I’m reducing them to keep things simple and save some cash.
  10. I like to create content on tech. I enjoy breaking new grounds and discovering new worlds. It also gives me the opportunity to be creative as much as I like.
  11. This is peculiar with companies that cared more about quality and stability. They won't roll out their updates extremely quickly. They do it slowly to ensure that their users gets value.
  12. I believe there are certain ways in which AI could be very useful especially in generating ideas and automating task, but I also think that a human touch could be needed in order to create something unique.
  13. If I'm a developer, I would aim at establishing a community for my game on social media, forums, and make contact with game content creators and influencers for collaborations.
  14. I use CapCut all the way and I’m not using the Pro version. The free version features is sufficient and it gives me a lot of control.
  15. I use grammerly often, it helps in refining my writing by using AI writinh. It saved me so much time and money and has allowed me to achieve much more.
  16. To develop a personal brand, consistency is extremely important. You need to publish quality content on a regular basis and interact with your followers to create your identity.
  17. To collonorate with other creators, it's crucial to understand each other because it's a better way to learn and evolve.
  18. It would be my phone. It’s a very vital device useful for communication, creativity, and to enhance productivity. I can't possibly do without it.
  19. I am also getting annoyed with the anti-adblock feature. As a user, I want to use the platform and be able to view the videos to my enjoyment without too many ads interrupting.
  20. The first questionable one I would take is that not all popular games are worth the hype. So, we should not judge a games just because it is popular.
  21. Adobe Creative Cloud and cloud storage are also important to me as a tool of my creative work too, so I feel satisfied with the investment in these services, thanks to their capabilities.
  22. I would make an open world, narrative-driven game with dynamic story-telling and player choice in mind. The game would involve a heavily detailed world, depth to characters, and different endings.
  23. I look forward to games with new gameplay mechanisms or narrative. So far, most of the indie games amazes me with original concepts. For instance, Out of Words" appears to be somewhat exciting the art style and how the game is played appears interesting.
  24. Splitting screen and local multiplayer are what I miss. It is difficult to replace the same room experience of playing with friends online. Cheat codes were also cool as they brought discovery and experimentation to the game.
  25. I prefer psychological horror more. The mood and suspense in Call of Cthulhu are done well. The good thing is tht it has a replayable value. And at the price of $20 is reasonable to anyone fond of horror and mystery games.

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